Well, 1495 is well short of 70,000. So was the player drive a failure? Of course not!
We gained over 1300 players and learned tons about building out a game player-base. One of the biggest lessons learned is that simplicity is key to building a good mobile game. rTag ties in the Web and WAP as [...]
Season Three’s sharing is provided by the “AddThis” sharing solution. Great service, I was able to implemented the feature in less then five minutes. As far as sharing of rTags, there has not been any shares or trends to note. Most appear to be me. I think this has way more to do with the [...]
We have often asked ourselves if it would be advantageous to create a version of rTag branded for kids. One genre the certainly has not made huge in roads in to building their own player-base is the kids-games-for-mobile-phones. The reason is obvious, not income, but maybe there is an overlooked niche here. Maybe not.
Player Count: [...]
rTag is planning the launch of our first e-zine based on LBS Gaming. We will be posting articles here. Feel free to post suggestions on topics and features.
Player Count: 1481
Garmin and TomTom stand-alone GPS unit makers are both facing competition from mobile devices that accomplish every thing these stand alone GPS units can and much more. How can either of these companies expect to continue selling hardware? It would behove both of these firms to create high-end software for mobile devices that leverage their [...]
We are at a point now where the steady flow of new tagger and the current users provide us with a really good group to test game tweaks on. The players at different points of the game show us if different changes are effective.
Player Count: 1469
It appears as though rTag is spreading even to the far reaches of Africa. One of our goals is to support as many handsets as possible. This means that low-end phones on strange, exotic carriers can enjoy rTag just like iPhone players here in the U.S. I imagine this girl’s little brother grabbing thumb shooters [...]
Can we make getting the application easier? How?
First off, getting rTag pre-installed on phones, or “on deck” would be the best way (obviously). This is very to do however with out millions of players.
Download of rTag from GetJar.com seems to be the best we can do right now. They detect handsets and are almost always [...]
In talking with players and developers of rTag, it seems clear that both perspectives support the addition of “groups” or “crews” to the game. This would allow for group-based challenges and all sorts of location-based derivatives of the current game.
Player Count: 1451